![]() (E: the thread suggests they were made for playing Extreme Yahtzee while Fou-Lu waited for Ryu to show up and this is now totally canon.)įor those of you who are interested, here's a list of what numbers make the boss do what:Ĥ: Rejuvenate (which is a colossal pain in the ass)Ĩ: Revolution (inverts the front row's HP)ġ2: Kick (extremely strong physical attack)Īnd before people start talking about how the video was boring, the alternative cut was me trying to outpace its ability to heal itself while it started kicking my teeth in before I gave up and exploited the fight anyway. ![]() No, I have no idea what they were thinking. In the room beyond the elevators, things get.pretty stupid. If we could cart one of those out here the party could live like kings! Kings I say! Ah, but there's a world to save. This room has more block elevators, this time in solid gold flavor. They use appropriate elemental magic and shift resistances. ![]() Every two turns, they shift elements, and they may change element when struck with their weakness. Green = air, black = earth, red = fire, blue = water. Morph Goos almost always come in groups of four or more, and their color reflects their element. In the path beyond it, we find a new enemy. I had to go outside and rest because I didn't remember that and by the time I got out of this room Ryu's max HP was about 200.īack in the main room, the bead lowers this pillar to make a new path. Not only does this deal quite a bit of damage, it lowers his maximum HP as if he'd been knocked out in combat and left unconscious until afterward. The red eye face zaps Ryu every time it gets under him. Guess I'll use this cube to walk over to them. In this game, they're almost joke enemies, because they malfunction and use Jolt on their own side. Go down the path you have available, get its bead, go back, go in the new path.Īgain, the architects shows their flagrant disregard for the laws of reality, and it's awesome.īerserkers are not the horrifying, rarely encountered emissaries of rape and TPK they were in Breath of Fire III. Yep, beads are the way to progress in here. Walking back to the main room of the lower levels, this block becomes a staircase. Also, Ryu's alone in this screenshot because this is a puzzle room with no random encounters. This means while it is technically the strongest weapon Ursula can get, it's actually one of the crappiest. This is actually a one-target rifle for Ursula, and it doesn't have +1 hit. That thing in the center is a bead, the first of several we'll be seeing in here.Īnother path is made, and another item is available to us. Get them all in the right spot and you get a path. You can do this even when a cube's pressed up against a wall. By pressing O, you advance all cubes in that row one rank away from you, while X pulls them toward you one rank. This is actually a pretty shitty move, as it costs a lot and the damage nerf on multi-hit skills tends to utterly neuter its usefulness.īy standing next to a crystal, you light up a row of the area below. The first round, it attacks normally, the second round, it uses Double Attack, and the third round. Its info may seem enigmatic until you actually fight it. How does the big cube of ceramics and rock float up and down, you ask? A wizard did it.Īnother robot enemy that shows up in the lower levels is the Guardian. ![]() God, the high-level combos are gratifying. Might as well use the Chopam to show off the level 3 Fire+Wind combo, Ragnarok. I will not be farming for it, as there's a much more accessible weapon later that's almost as strong (and occasionally stronger in the right situations.) Besides, the Atomic Punch has 93 Power, and the Mass Driver has 104, so it's not a huge loss. It's the strongest weapon in the game for Ershin. They are worth a ton of EXP and have two drops: Chopam Plate, a pretty good armor for Ershin (and likely a reference to Chobham armor), and an extremely rare drop, the Mass Driver. If you don't kill them in the third round, they instantly run away at the start of the fourth. The third round, though, they're vulnerable. For the first two rounds, they're completely and totally invincible. This place is awesome, though I must ask the architects how they pulled off the whole "hanging in an infinite void" thing.Īhh, the Chopam. Death Bots mostly buff up other robots, but if you hit them with a mixed-element attack (like Firewind or Storm) they get stronger and give more EXP. Oh yeah, and most of this place is full of robots for whatever reason. I will say for a almost-filler dungeon the architecture and aesthetics are pretty awesome. Part 44: Chapter XLIII: A Grave Situation
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